The genre of racing video games is the video game genre, either in the first or third person perspective, where players participate in racing competitions with soil types, water, air or space vehicles. They may be based on anything from a real world racing league to a completely fantastic setting. In general, they can be distributed along the spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games are also included in the category of sports games.
Video Racing video game
Histori
1960s
In 1969, Sega released the electro-mechanical Grand Prix , which had first-person views, electronic sounds, dashboards with racing wheels and accelerators, and front-scrolling roads projected on the screen.
1970s
In 1973, Atari released Space Race, an arcade video game in which players control spaceships racing against opponent ships, while avoiding comets and meteors. It is a competitive two-player game that is controlled using a two-way joystick, and displays black and white graphics. In the same year, Taito released the same space-themed racing video game Astro Race , which uses a four-way joystick.
The following year, Taito released Speed ââRace , an early driving racing game designed by Tomohiro Nishikado (from Space Invaders fame). The game features a vertical scroll above the head, with the width of the program becoming wider or narrower as the player's car moves on the road, while the player runs against other rival cars, more that appear when the score increases. This game is re-labeled as Wheels by Midway Games for release in the United States and influential on the next racing game. In the same year, Atari released an early car-driving game in the arcade, Gran Trak 10 , which presents a single-screen display above the track in low resolution on the white-and-white graphics. It is considered "grandfather of a car-based racing game", becoming the first arcade video featuring racing between cars and the first one controlled by steering. }}
In 1976, Sega released Moto-Cross , re-branded as Fonz in the US, as a tie-in for popular sitcom Happy Days . the game displays haptic feedback, which causes the motorcycle handlebars to vibrate during collisions with other vehicles. In October 1976, Atari's Night Driver presented the first-person view.
In 1977, Atari released the Super Bug , a historically significant race game as "the first game featuring a rolling playfield". Sega released Twin Course T.T. , a two-player motorcycle racing game. Another important video game from the 1970s was The Driver , a racing action game released by Kasco (Kansai Seiki Seisakusho Co.) that used a 16 mm film to project full motion videos on screen, even though the game have limited interaction, requiring players to match their steering wheel, accelerator and brake with motion displayed on the screen, very similar to the sequence in later laserdisc video games.
1979 also saw the release of Vectorbeam's Speed ââFreak , a 3D videocassette game, called the Killer List of Videogames "very impressive and precedes their time".
1980s
In 1980, the Namco Rally-X viewing game game was the first game to feature background music, allowing scrolling in different directions, both vertical and horizontal, and allowing it to drag the screen quickly in both directions. It also displays radar, to show the location of the rally car on the map. Alpine Ski, released by Taito in 1981, is a winter game, a rolling vertical racing game that involves skiing maneuvers through downhill ski runs, slalom racing courses, and ski jump competitions. Turbo , released by Sega in 1981, was the first racing game to use sprite scaling with colorful graphics.
One of the most influential racing games was released in 1982: Pole Position , developed by Namco and published by Atari in North America. This is the first game based on a real racing circuit, and the first to feature qualifying laps, where players need to complete a test of time before they can compete in Grand Prix races. Though not the first third-person race game (preceded by Sega's Turbo ), Pole Position sets the genre convention and its success inspires many imitators. According to Electronic Games , for "the first time in the entertainment room, a first-person racing game gives a higher prize for passing cars and completes among leaders than just to keep the four wheels on the road." According to IGN, it was "the first racing game based on the real-world racing circuit (Fuji Speedway in Japan)" and "the inspection point introduced," and that his success, as "the highest gross arcade game in North America in 1983, cemented the genre in place for decades to come and inspire a bunch of other racing games ".
In 1983, Kaneko produced Roller Aces, an aroller skating racer.
In 1984, several laserdisc racing games were released, including Sega's GP World and Taito Laser Grand Prix featuring live-action footage, Universal's Top Gear featuring 3D racing car racing, and Taito Cosmos Circuit , featuring futuristic animated racing. Taito also released Kick Start , Buggy Challenge , a land track game featuring buggy. Irem's The Battle-Road , a vehicle combat racing game featuring branching paths and up to 32 possible routes.
Racing games generally tend to drift into the arcade side of reality, mainly due to hardware limitations, especially in the 1980s and 1990s. However, it is not true to say that no games are considered simulated in their time. In 1984, Geoff Crammond, who later developed the series
In 1985, Sega released Hang-On , a Grand Prix motorcycle racer. It uses power feedback technology and is also one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that enables pseudo-3D sprite-scaling at high frame rates.
In 1986, Durell released Turbo Esprit , which has a Lotus official license, and featured a functioning car indicator light. Also in 1986, Sega produced Out Run , one of the most memorable games of his time. It used two Motorola 68000 CPUs for 2D sprite driven engines, and it became an instant classic that spawned many sequels. It's important to give players a choice of non-linear routes to take through the game and soundtrack options for listening while driving, represented as radio stations. The game also displays up to five end multiple depending on the route taken, and each is the final sequence of the simple "Happy" as is common in the final game of the moment.
In 1987, Square released Rad Racer , one of the first stereoscopic 3D games. That same year, Atari produced RoadBlasters , a driving game that also involved little shooting.
CBS Sony released the Paris-Dakar Rally Special, an imaginative racing game with platformer and action-adventure elements, featuring a Dakar Rally car that can fire a bullet, drivers can get out of the car and go exploring to lower the bridge or over the obstacles others, underwater driving parts, and sometimes avoid fleet of tanks and fighter jets. In the same year, Namco released Winning Run .
In 1989, Atari released Hard Drivin ', another arcade game that uses polygonal 3D graphics. It also features power feedback, where the wheel fights the player during an aggressive turn, and replays camera replay crash. In the same year, the now defunct Papyrus Design Group produced their first attempt at the critically acclaimed racing simulator Indianapolis 500: The Simulation, designed by David Kaemmer and Omar Khudari. This game is generally regarded as the first true car racing simulation on personal computers. Accurately replicating the Indianapolis 500 grid in 1989, it offers advanced 3D graphics for time, setting options, failures and car handling. Unlike most other racing games at the time, the Indianapolis 500 strives to simulate realistic physics and telemetry, such as its description of the relationship between four contact patches and sidewalks, and loss of grip when making high-speed turnover, forcing players to adopt the right racing line and reliable throttle-to-brake interaction. It also features a garage facility to allow players to make modifications to their vehicles, including adjustments to tires, shocks and wings. Damage modeling, though not accurate by today's standards, is capable of generating spectacular and entertaining piles of stacks.
1990s
Crammond Formula One Grand Prix in 1992 became the new champion of sim racing, until the release of Papyrus' IndyCar Racing the following year. Formula One Grand Prix boasted unparalleled detail for computer games at the time as well as recreation full of drivers, cars and circuits from the 1991 Formula One World Championship. However, the US version (known as World Circuit ) are not officially licensed by the FIA, so teams and drivers are renamed (though all can be changed back to their real names using Driver/Team) menu option): Ayrton Senna becomes "Carlos Sanchez", for example.
At the other end of the spectrum, Sega produced Virtua Racing in 1992. Although not the first arcade racing game with 3D graphics (it was preceded by Winning Run , Hard Drivin ' and Stunts ), it is able to combine the best features of the game at the moment, along with multi-connected machines and clean 3D graphics to produce games that are above and beyond the arcade market standard on his time, laying the foundations for the next 3D racing game.
In the same year, Nintendo released Super Mario Kart, but it is known that it is a pseudo-3D race. Here is an item that affects players from racing and referees, Lakitu will help you figure out the rules and save the racers from falling. In 1993, Namco countered with Ridge Racer, and thus started a polygonal war of driving games. Sega responded in the same year as Daytona USA, one of the first video games featuring textured-filtered polygons, providing the most detailed graphics never before seen in a video game until that time. The following year, Electronic Arts produced The Need for Speed, which will then spawn the world's most successful racing game series and one of the top ten most successful video game series overall. That same year, Midway introduced Crusin 'USA .
In 1995, the Sega Rally Championship introduced rally racing and featured cooperative games along with the usual multiplayer players. Sega Rally is also the first to drive on different surfaces (including asphalt, gravel, and mud) with different friction properties and changing car handling accordingly, making it an important milestone in this genre. I
In 1996, Nintendo created a so-called 3D game, Mario Kart 64, a sequel to Super Mario Kart and has actions so Lakitu needs to reverse, or turn your machine into Turbo Start. Lakitu can also save players. Unlike the Rally Championship Cheese, Mario Kart 64 only focuses on several races and items used.
Atari did not join the 3D craze until 1997, when it introduced San Francisco Rush .
In 1997, Gran Turismo was released for the PlayStation, having been in production for five years since 1992. It was considered the most realistic racing simulation game of its time, combined with playback, allowing players of all level skills to play. It offers many meticulous tuning options and introduces an open career mode in which players have to do a driving test to obtain a driving license, get their way into the race and choose their own career path. The Gran Turismo series has become the second most successful racing game franchise of all time, selling over 61.41 million units worldwide.
In 1997, a typical PC was able to match arcade machines in terms of graphics quality, mainly due to the introduction of the first generation 3D accelerators such as 3DFX Voodoo. The faster the CPU is able to simulate physics, car controls, and more realistic graphics.
The Colin McRae Rally was introduced in 1998 to the PC world, and is a successful semi-simulation of the world of rally drivers, previously only available in the less serious Sega Rally Championship. Motorhead , PC games, then re-adapted to the arcade. In the same year, Sega released Daytona USA 2 (Battle On The Edge and Power Edition), which was one of the first racing games to feature realistic crashes and graphics
1999 marked the game's shift to more "free-form" worlds. Midtown Madness for PC allows players to explore the simplest version of Chicago city using whatever vehicles and pathways they want. In the arcade world, Sega introduces Crazy Taxi, a sandbox racing game where you are the necessary taxi driver to take the client to the destination in the shortest time possible. A similar game from Sega is Emergency Emergency Call, with almost the same game (taking the patient, stopping at the hospital, as soon as possible). The game becomes more and more visually realistic. Some arcade games now feature 3 screens to provide a surround view.
2000s
In 2000, Angel Studios (now Rockstar San Diego) introduced the first free roaming, or former "free form", racing games on video game consoles and handheld game consoles with Midnight Club: Street Racing released on PlayStation 2 and Game Boy Advance. This game allows players to drive anywhere around the virtual recreation of London and New York. Instead of using a closed track for the race, this game uses various checkpoints on the free roaming map as a race track, giving players the option to take various shortcuts or other routes to the race checkpoints. In 2001 Namco released Wangan Midnight to the arcade and then released an upgrade called Wangan Midnight R. Wangan Midnight R was also ported to Wangan Midnight by Genki only as Wangan Midnight.
In 2003, Rockstar San Diego's Midnight Club II was the first racing game featuring playable cars and playable bikes. Namco released a sequel to Wangan Midnight R titled Wangan Midnight Maximum Tune.
There are a variety of driving games ranging from simple action-arcade racers such as Mario Kart: Double Dash (for GameCube) and Nick Toon Racers to ultra-realistic simulators such as Legends Grand Prix, iRacing, Grand Prix Virtual 3 , Live for Speed ââ, NetKar Pro , GT Legends , GTR2 , rFactor , X Motor Racing and the iPad Exhilarace racer - and everything in between.
Maps Racing video game
Subgenre
Arcade-style racer
The arcade-style racing game brings fun and fast-paced experience above all else, because cars usually compete in unique ways. The main feature of the arcade-style racer that specifically distinguishes them from the simulation racers is their much more liberal physics. While in real racing (and furthermore, simulation equivalents) drivers should reduce their speed significantly to take most turns, arcade-style racing games generally encourage players to "force" the car to allow players to keep their speed by drifting through the turn. Collisions with other drivers, roadblocks, or traffic vehicles are usually much more exaggerated than simulation racers as well. For the most part, the arcade-style racer simply removes the precision and precision required from the simulation experience and focuses strictly on the racing element itself. They often license cars and real leagues, but are equally open to more exotic arrangements and vehicles. Races take place on highways, windy roads, or in cities; they can be either multi-cycle or point-to-point circuits, with one or several lines (sometimes with checkpoints), or other types of competition, such as demolition derby, jumping, or testing driving skills. Popular arcade style racers include the series Virtua Racing , Ridge Racer series , Daytona USA series , Sega Rally i> series, series Rush , series Cruis'n , series Midnight Club , series Burnout , series Out Run and MotorStorm .
During the mid-2000s there was a new street racing trend; imitating the import scene, one can tune the sports compacts and sports cars and race them on the streets. The most familiar ones are the Midnight Club 3: DUB Edition and the Midnight Club series , specific entries in the Need for Speed ââseries , Initial D series, and the series Juiced .
Some arcade-style racing games increase competition between racers by adding usable weapons against opponents to slow them down or hinder their progress so they can be skipped. This is a key feature in kart racing games such as the Mario Kart series, but this type of mechanical game also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-aggressive items such as increased speed. Gun-based racing games include games like Full Auto , Rumble Racing , and Blur .
Racing simulator
A stylish racing game trying to convincingly mimic the car's handling. They often license cars or racing leagues, but will occasionally use fantasy cars that resemble genuine cars if they can not obtain an official license for them. The physics of vehicle behavior is a key factor in the experience. Hard to be a professional racer is usually also included (like having to deal with the condition of the car tire and fuel level). Proper cornering techniques and precision racing maneuvers (such as braking traces) are given priority in simulated racing games.
Although this racing simulator is specially made for people with high-level driving skills, it is not uncommon to find a tool that can be activated from the game menu. The most common tools are traction control (TC), anti-lock brakes (ABS), steering assistance, damage resistance, clutch relief and automatic gearshift.
Some of these racing simulators can be customized, as game enthusiasts have decoded tracks, cars, and executable files. The internet community has grown up around the simulators that are considered to be the most realistic website and host many of the internet championships.
Kart racing games
Kart racing games are known to have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. The kart racer is also known to feature known characters from a variety of platform games or cartoon television series as "weird" vehicle drivers. Kart racing games are more of an arcade experience than any other racing game and usually offer a mode in which player characters can shoot projectiles at each other or collect power-ups. Usually, in such games, the vehicle moves more like a go-kart, less anything along the line of the gear stick and clutch pedal.
Crashing Race (1976) is the first game to include a car battle. The game is also slower than other racing games due to hardware limitations, prompting developers to use go-kart themes for gaming. Since then, more than 50 kart racing games have been released, featuring characters from Nicktoons to Mario .
See also
- List of racing video games
- List of car fighting games
References
Source of the article : Wikipedia